
Play with Sound: Manual for Electronic Musicians and Other Sound Explorers offers a thorough introduction to music technology by centering on curiosity and creativity in the exploration of the fundamentals of sound.
This book covers topics regarding audio software, acoustical principles, electroacoustic systems, audio processing, sound synthesis, and communication protocols. Each chapter features creative exercises that utilize live electronics, production, and composition to unearth the theories presented and develop technical and musical creativity. Play with Sound is an ideal textbook for beginners of all backgrounds looking for an introduction to music technology, production, and live electronics.
Here, on this companion website, you will find additional digital resources, such as supplemental PDF slides and interactive graphics, that can be used to enhance learning inside and outside the classroom.

Forewordp. 4
This section outlines representative ways electronic musicians use technologies to record, process, and generate music. We discuss basic concepts such as sound synthesis and sound processing, both in real-time and non-real time. We also provide an overview of various Music Analysis methods.

Acoustics and Psychoacoustics
p. 18
In these chapters, we will give an overview of the physics of the sound event with all its characteristics. We will clarify the concepts of Frequency, Amplitude, and Phase of a wave and then talk about timbre and all its representations.

Electroacoustic systemsp. 45
This section provides an overview of electroacoustic systems, including signal flow and all the associated devices, such as microphones, mixers, pickups, speakers, and cables. We will also look at with digital signal flow, focusing on computers, sound cards, monitors, and the mechanisms underlying the transduction of the signal from analog to digital and vice versa.

Communication protocolsp. 92
We address the main communication protocols that drive electronic instruments or effects: MIDI and OSC.

Sound processingp. 103
In this section, we discuss the multitude of sound processing algorithms and techniques. We show the theoretical process both time and spectral based processes such as: filters, delay, dynamic processors, distortion, reverb, and spatialization.

Sound synthesisp. 163
In this section, we illustrate techniques and algorithms of various sound synthesis techniques. In particular, additive synthesis, subtractive synthesis, modulation synthesis, phase distortion, waveshaping and wavetable synthesis, physical modeling synthesis, granular synthesis, and sample synthesis are included. Example software and hardware tools used in sound synthesis are laid out as well.
BONUS content

Composition / Production
Several electroacoustic composition techniques are described in this section. (Note: This material is in Italian only)

Electronic music history
Storia 0 – I primi passi della musica elettronica
Storia 1 – Parigi
Tabella classificazione oggetto sonoro
Suoni classificati
De Natura Sonorum – Parmegiani
Storia 2 – Colonia
Analisi di Gesange der Junglinge – Stockhausen
Analisi di Concrete PH – Xenakis
Storia 3 – Milano
Storia 4 – USA, UK e Canada
Storia 5 – Computer Music
Storia 6 – Elettronica nella cultura pop
We look at the history of electroacoustic music, starting with the first devices used in recording and reproducing sound. Then we pass through the opposing styles of the Musique Concrète style of the Paris school and the electronic music of the Cologne studio. We then arrive at the RAI Studio of Phonology in Milan, which attempted to unite the two schools of thought. Finally, we talk about digital music, new sound synthesis techniques, and spectralism up to the present day. (Note: Note: This material is in Italian only)

Video and Multimedia
In this section we will look at the main approaches of how sound and video are merged together in the field of multimedia design. (Note: This material is in Italian only)
SOFTWARE
Pure Data
Visual objects programming language. FREE and open source
Max
Visual object programming language by Cycling 74, also integrated in Ableton Live (max for live)
*The authors have no relationship with any of these companies and the inclusion of any software here is not an endorsement.
BIBLIOGRAPHY
Pierre Schaeffer – Treatise on Musical Objects: An Essay Across Disciplines (1966) – University of California Press, 2017
R. Murray Schäfer – The Soundscape: Our Sonic Environment and the Tuning of the World – ed. Inner Traditions/Bear & Company, 1993
Curtis Roads – The Computer Music Tutorial – ed. Mit Press, 1995
Luigi Agostini – Creare paesaggi sonori – Edizioni Lulu.com, 2007
Alex Ross – The Rest Is Noise: Listening to the Twentieth Century – Picador, 2008
Andrea Cremaschi, Francesco Giomi – Rumore bianco: introduzione alla musica digitale – ed. Zanichelli, 2008
Iannis Xenakis, Sharon E. Kanach – Music and architecture : architectural projects, texts, and realization – Pendragon Press, 2008
Autori Vari – Dizionario enciclopedico universale della musica e dei musicisti (DEUMM) – diretto da Alberto Basso, 16 vol, Utet, 2010
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Leonello Tarabella – Musica Informatica – ed. Maggioli, 2014
Vincenzo Lombardo, Andrea Valle – Audio e multimedia – ed. Apogeo Education, 2014
Dennis DeSantis – Making Music: 74 Creative Strategies for Electronic Music Producers – ed. Ableton AG, 2015
V.J. Manzo, Will Kuhn – Interactive Composition: Strategies Using Ableton Live and Max for Live – ed. Oxford University Press, 2015
David Felton, Greg Scarth, Chris Barker, Oliver Curry, Marc Adamo – The Secrets of Dance Music Production – ed. Jake Island Ltd, 2016
Alessandro Cipriani, Maurizio Giri – Electronic Music and Sound Design – Theory and Practice with Max 8 – Vol.1 – ed. ConTempoNet, 2019
Alessandro Cipriani, Maurizio Giri – Electronic Music and Sound Design – Theory and Practice with Max 8 – Vol.2 – ed. ConTempoNet, 2020
Mark Fell – Structure and Synthesis – The anatomy of practice – Urbanomic, 2021
Tommaso Rosati, Suono Elettronico – manuale per studenti di Tecnologie Musicali e altri esploratori di Suoni, Volontè&Co. 2023